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Post-Event Letters (PELs)

After every event, each player who attended may submit one Post Event Letter (PEL) summarizing what they did. PELs are the Game Masters' main record of what happened during a shift: what plots unfolded, what players did, and what's worth following up on. You can submit yours at this link.

PELs are due the Sunday after each event. In exchange for writing one, players are awarded with 2 experience points. You must NPC or PC for at least one shift to qualify to write a PEL. Empty PELs will not qualify for experience points.



 General Guidelines for Writing PELs:

As an NPC 

  • Include details about plots you think players are likely to write Lore requests asking for more information, especially NPC names.
    • Often Lore requests talk about an NPC they encountered by name, but if you named the NPC the GMs are stuck guessing at which plot the player is actually talking about.
  • Put useful descriptors of PCs whose names you don't know or use their real-world name (if you know it).
    • "Short person with a purple dress" is very generic and describes a lot of players or even an NPC; "red-haired faekin" or "Shauna's PC" is distinguishable and easier for GMs to identify.
  • Mention if a player did something interesting with you that you enjoyed.
  • Flag anything you think could have an interesting follow-up.

    As a PC 

    • Be as factual as possible. Writing in a narrative format is not helpful.
    • Put the real-world names of players who represented NPCs you mention, if you know them.
    • Note any plots you encountered that you are likely to follow up on either in Lore or PIP.
    • Bring up if you really liked a particular plot, even if you won't be following up on it.
      • This makes it easier for GMs to know what plots the players on their shift like to interact with.
    • Mention things that you did that you will be using as examples for Roleplay Skill advancements.
    • Any inter-PC interactions that you think the GMs should know about.

    What Should Not be in a PEL: 

    • Details about what fights you participated in, if that fight is unlikely to have a follow-up.
      • If you were skeleton number 5 in a fight and died, you don't need mention it. If you were a Vleanoan Inquisitor and a PC group killed you and your followers, that is important and should be written down.
    • Details about discussions you had with players that aren't relevant to plot.
      • If you are in the inn taking a break and talk with someone about their family, that typically isn't important. If you are a PC's family member and talk with them about family as part of a PIP, then you would write that down.
    • Anything that adds extra length without adding substance.
      • Thieving something from another player as a PC, listing everything you sold at your merchant stall, or talking about every one-off plot you went on or encountered that had little impact on the shift are all examples of things that can be left out.
    • If you don't think anything you did that qualifies as being noteworthy, say something to that effect. Completely blank PELs will not get experience.
      • Example: "Fought as various creatures throughout the shift on a Bag of Tricks. I died a few times as expected. Nothing else of note."

    If you are wondering if you should put something in a PEL, you can reach out to a member of Plot between games or ask a GM during event.